Introduction
Use the following links to navigate through the tutorial. If you are a beginner, we advise you to start from "Section 1: What CT is" and linearly advance forward. More experienced users may directly go to their topic of interest.
Index
Section 1: Introduction
Section 2: Getting started
Section 3: CT architecture
Section 4: Configuring CT
4.1. Structure of the configuration file
4.3. Putting it all together: a simple example
Section 5: Deep into CT
5.1. Elements of the server
5.1.1. The game status class
5.1.2. Create your own functionality: communication
5.2. Elements of the UI
5.2.2. Transfer window
5.2.3. Proposal window
5.2.4. Moving
5.2.5. Find your way: the path finder
5.2.6. Hide it: partial visibility
5.2.7. Do what you want: arbitrary messages
Section 6: Logging
Section 7: Testing
Section 8: Internationalization
Section 9: Extensions
Section 10: Troubleshooting
Section 11: Conclusions