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Colored Trails Developer Manual
Colored Trails Developer Manual
Introduction
Use the following links to navigate through the tutorial. If you are a beginner, we advise you to start from "Section 1: What CT is" and linearly advance forward. More experienced users may directly go to their topic of interest.
Index
Section 1: Introduction
1.1. Who needs Colored Trails
1.2. Technologies used by CT
1.3 Who develops CT?
Section 2: Getting started
2.1 IDE configuration
2.2 Launching CT from command line
Section 3: CT architecture
3.1. The client, the server and the controller
3.2. Making it easy: the configuration file
3.3. Exchanging messages
Section 4: Configuring CT
4.1. Structure of the configuration file
4.2. Using the controller
4.2.1. Handling command-line arguments in the controller
4.3. Putting it all together: a simple example
4.4. Human and computer clients
4.5. Passing arguments to the configuration class
Section 5: Deep into CT
5.1. Elements of the server
5.1.1. The game status class
5.1.2. Create your own functionality: communication
5.2. Elements of the UI
5.2.1. Board
5.2.2. Transfer window
5.2.3. Proposal window
5.2.4. Moving
5.2.5. Find your way: the path finder
5.2.6. Hide it: partial visibility
5.2.7. Do what you want: arbitrary messages
5.2.8. Waiting for clients to complete an action
5.3. The CT API
Section 6: Logging
6.1. Logging the server output with Log4J
6.2. Logging experimental data
6.2.1. Logging to stdout
6.2.2. Logging to MySQL with ExperimentLogger
Section 7: Testing
7.1. Unit testing with JUnit
Section 8: Internationalization
8.1. Getting started with internationalization
Section 9: Extensions
9.1. Colored Trails and BDI: CTAPL
9.2. Integrating WEKA Classifiers
Section 10: Troubleshooting
10.1. Client cannot connect to server / Connection refused
Section 11: Conclusions
, multiple selections available,