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Introduction
Use the following links to navigate through the tutorial. If you are a beginner, we advise you to start from "Section 1: What CT is" and linearly advance forward. More experienced users may directly go to their topic of interest.
Index
Section 1: General
Section 2: CT architecture
Section 3: Configuring CT
3.1. Structure of the configuration file
3.3. Putting it all together: a simple example
Section 4: Deep into CT
4.1. Elements of the server
4.1.1. The game status class
4.1.2. Create your own functionality: communication
4.2. Elements of the UI
4.2.2. Transfer window
4.2.3. Proposal window
4.2.4. Moving
4.2.5. Find your way: the path finder
4.2.6. Hide it: partial visibility
4.2.7. Do what you want: arbitrary messages
Section 5: Logging
Section 6: Internationalization
Section 7: Extensions
Section 8: Troubleshooting
Section 9: Conclusions