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Use the following links to navigate through the tutorial. If you are a beginner, we advise you to start from "Section 1: What CT is" and linearly advance forward. More experienced users may directly go to their topic of interest.
Index
Section 1:
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Introduction
1.1. Who needs Colored Trails
1.2. Technologies used by CT
1.3 Who develops CT?
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Section 2: Getting started
2.1 IDE configuration
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2.
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2 Launching CT from command line
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3: CT architecture
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3.1. The client, the server and the controller
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3.2. Making it easy: the configuration file
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3.3. Exchanging messages
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4: Configuring CT
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4.1. Structure of the configuration file
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4.2. Using the controller
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4.2.1. Handling command-line arguments in the controller
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4.3. Putting it all together: a simple example
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4.4. Human and computer clients
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4.5. Passing arguments to the configuration class
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5: Deep into CT
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5.1. Elements of the server
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5.1.1. The game status class
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5.1.2. Create your own functionality: communication
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5.2. Elements of the UI
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5.2.1. Board
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5.2.2. Transfer window
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5.2.3. Proposal window
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5.2.4. Moving
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5.2.5. Find your way: the path finder
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5.2.6. Hide it: partial visibility
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5.2.7. Do what you want: arbitrary messages
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5.2.8. Waiting for clients to complete an action
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5.3. The CT API
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6: Logging
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6.1. Logging the server output with Log4J
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6.2. Logging experimental data
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6.2.1. Logging to stdout
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6.2.2. Logging to MySQL with ExperimentLogger
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7: Testing
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7.1. Unit testing with JUnit
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8: Internationalization
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8.1
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. Getting started with internationalization
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9: Extensions
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9.1. Colored Trails and BDI: CTAPL
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9.2. Integrating WEKA Classifiers
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10: Troubleshooting
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